HTML5 and JavaScript Game Development Competition in just 13 kB

ROAR

The government has taken baby-zilla away! They hid it somewhere in the city. You have 4 claws on one hand, a mouth that spits fire, and 4 claws on the other hand. It's FOUR-ROAR-FOUR time!

ROAR is a WebXR experience written entirely in vanilla JS. It doesn't use A-Frame, Babylon, nor Three.js. All of it is less than 13 KB zipped.

You're a monster wreaking havoc in a city. Your goal is to find baby-zilla in one of the buildings — and destroy the city in the process.

Controls:

Pull the TRIGGER button to active the fire breath.
Squeeze the GRIP button to grab buildings.
Use the JOYSTICK to move around.
Avoid the missiles!

Categories: webxr

Feedback from the experts

Josh Marinacci: The concept and graphics are great. Only two things I'd add. First, I couldn't see the missiles. Can I breath fire on them? Second, if would be awesome if I could throw chunks of building and see them smash other chunks. That would require a real physics engine, of course, but it would be super fun.

Fernando Serrano Garcia: Super cool concept! I love destroying everything around, knocking down buildings, grabbing blocks or helicopters, FIRE! Really fun o play, and with a lot of possibilities to keep improving it in the future and end up being a full game. Also kudos for being the only one on the contest to use vanilla JS without third party library, it's definitely quite a challenging task to fit everything in 13k. Great work!!

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