What is js13kGames?
Read GitHub's tips and tricks article, check the Resources for tools,
read the Blog, and subscribe to the Newsletter - good luck and have fun!
Hi, I'm Andrzej
I'm running this competition on my own
in my free time. I usually acquire prizes worth more than 20.000 USD and send special js13kGames t-shirts to top participants for free. With gadgets and stickers, every single year, with free shipping.
To help me keep it all going you can send a few bucks via the PayPal button below, thank you!
Next compo starts in:
Share the love for HTML5 games and support the js13kGames competition!
See the Contact section for more details on how to get in touch.
Maciej Szpyra, Michał Nykiel, Paweł Skierczyński and Victor Debone. Developers during the day, gamers during the night. At Spartez, our personal passion for games was big enough that we needed to bring more team members to the jury, and we are ready to play all the games coming from 2019 developers 🕹🕹🕹 with some expectations from multiplayer games.
Christof Wegmann is founder and CTO of Exit Games and develops the realtime, multiplayer, cross-platform product "Photon". Photon is used by more than 300,000 game developers - including companies like Square Enix, Ubisoft, Disney, Warner Bro, SEGA, Miniclip, Codemasters, Glu, Rilisoft or World Golf Tour. The high performance Photon Server and Photon Cloud allow cross-platform gaming between Mobile, PC, Console, Web, VR/AR and other popular devices.
Joep van Duinen
Joep leads the creator team at Poki, the number #1 platform for play on web. Poki' on a mission to create the ultimate online playground: a place where kids of all ages and game developers come together to play and create. Reaching more than 30M monthly active users worldwide Poki is market leader on web.
They help a growing 200+ game developer community - including Kiloo (Subway Surfers), Hipster Whale (Crossy Road) and Colin Lane (Dunkers) to achieve success on web. Here's more information about how creators can get their html5 games featured on Poki.
Pablo Farías Navarro
Certified game developer and Founder of ZENVA - the world's leading platform to learn game making, VR, data science and full-stack programming. Since 2012, Pablo has been developing professional-grade courses that have helped over 400,000 learn to code and make games.
Product Owner and Principal Engineer in the Defold game engine team at King in Stockholm. Worked with mobile game development since before the smart phones. Loves old school games and roguelike games (hosts the Rogue Basin wiki). Strong believer in the power of open source development with more than 150 open source projects on GitHub.
Founder and CEO of Famobi, a cross-platform game service with 500+ HTML5 games and high revenue-shares for developers and publishers. Before Famobi, Ilker founded SpielAffe.de and KralOyun.com, Germany's and Turkey's biggest online gaming portals. After the successful exit in 2015, Ilker focusses on supporting talented HTML5 game developers. By doing this he wants to bring app quality to web and change the industry.
Expert's short description.
Expert's short description.
Expert's short description.
Expert's short description.
5 × Build Arcade Games with Phaser 3 course
Five courses combined into Super Combo Pack 1 – Build Arcade Games with Phaser 3 from Jared York.
13 × GitHub account
Thirteen paid GitHub Pro plans - personal accounts with unlimited private repositories for twelve months each.
10 × PlayCanvas account
Ten 6-month PlayCanvas Personal accounts offering a cloud-hosted, collaborative platform for building games.
3 × Jscrambler license
Three Jscrambler Startup licenses for three months each.
3 × CodePen Pro account
Three CodePen Pro Starter accounts with lots of cool features for 12 months.
1 × Proto.io account
One Proto.io account with Startup plan for 12 months.
5 × NodeBB hosting
Five Hamlet hosting plans for 12 months each from the NodeBB team.
There are four different categories, you can submit your game to any of them - it's up to you.
There's a special page for everything about the new WebXR category if you want to know more.
Full power of the hardware.
Handheld touch devices.
We will also have the famous Community Awards voted among all the participants.
Package size below 13 kB
Two sources - readable and compressed
The competition is focusing on the package size, but learning from others is also very important. Please provide two sources of your game - first one should be minified and zipped to fit in the 13 kB limit (sent via the form) and the second one should be in a readable form with descriptive variable names and comments (hosted on GitHub).
No external libraries or services
You can't use any libraries, images or data files hosted on server or services that provide any type of data - for example Google Fonts are not permitted (although you are allowed to ask users to live-load a web font to support some characters or emoji on devices that can't display them properly, but you have to make sure your game will work without them). Your game should work offline (Desktop and Mobile categories) and all the game assets should fit in the package size limit (not counting WebXR's A-Frame and Babylon.js frameworks). If you manage to shrink your favorite library below 13 kilobytes including the code itself, then you can use whatever you want, just remember about the 13 kB limit.
Main theme for the competition will be announced on 13th August. It's highly advised to follow it in your game, because the judges will pay attention to that, but you can freely interpret the theme and implement it however you feel would be the best.
Deadline - 13th September 2019
The competition starts at 13:00 CEST, 13th August 2019 and ends at 13:00 CEST, 13th September 2019. No submissions will be accepted after the end of the competition.
You have to have the rights for every asset used in your game. Remember that the submitted games will be published and made available for everybody to see.
New content only
Do not submit any old games or demos - you have a whole month to work on something new and fresh, this should be more than enough. Also, submitting Breakout or Flappy Bird clones taken out of a tutorial make no sense at all - try creating something at least a little bit more original.
Errors and browser support
Your game must work and be playable in at least two browsers: latest Firefox and Chrome, but the more supported browsers, the better. There should be no errors - you can lose some points if your game is showing any errors in the console. If we cannot play your game, it won't be accepted.
It doesn't matter if you're working alone or with your friends, just remember that the number of prizes is fixed, so you'll have to share your trophies with your teammates.
There's a special form to submit your game. Please remember that you have to provide two sources (see the Rule #2 for details) - a link to a public repository on Github and a zipped package. Participants are allowed to submit more than one game in the competition, though sending the same game as independent submissions targeting different platforms (for example separate builds for desktop and mobile) is forbidden.
Submissions will be checked manually and published after positive verification. This may take up to a couple of days, so be patient if your game is not yet online. I claim the right to reject any submission without giving a reason, although I hope I don't have to. I also have the right to update the rules of the competition at any time.
Time frames for voting, giving feedback, and announcing winners
The voting among the participants will last for three weeks between September 13th and October 4th, winners will be announced on October 5th. Experts will give the games constructive feedback (one per game) during the same three week period - their comments will be published on October 4th.
Server category specific rules
All the Server category rules, the sandbox server and the demo code can be found at github.com/js13kGames/js13kserver.
Code of conduct
All participants and judges at js13kGames are required to agree with the following code of conduct. Organizers will enforce this code throughout the online event. We are expecting cooperation from all participants to help ensuring a safe environment for everybody.
Js13kGames is dedicated to providing a harassment-free competition experience for everyone, regardless of gender, sexual orientation, disability, physical appearance, body size, race, or religion. We do not tolerate harassment of competition participants in any form. Competition participants violating these rules may be sanctioned or expelled from the competition at the discretion of the competition organizers. TL;DR: Be excellent to each other.
By entering your email address and sending a game through the submit form you agree to receive email communication about important events of the competition like announcing the winners or sending out the digital prizes, but also curated content from the partners about their tools, services, or job offers. I will never share your email with anyone though.
Frequently Asked Questions
- Why exactly 13 kB?
- Well... why not? :)
- What's in it for you? Are you getting paid?
- Nope, it's just my own idea and it's made for pure fun. I'd love to get a sponsorship though as I spent my own private money on the first edition to cover making t-shirts, shipping of the prizes worldwide, etc.
- What does the "zipped" term exactly mean?
- Sent package should be zipped with your usual system archiver, the only allowed extension is .zip. Let's keep it simple - it's a competition for coders and this should be your main focus, the code itself. Thanks to the zipped archive you will easily send your game and we will easily check the file size.
- Can I use Flash?
- Can I use WebGL?
- Yes, though it might be hard to fit it into 13 kilobytes if you plan on doing an FPS game.
- Can I use CoffeeScript or TypeScript?
- Can I use WebAssembly and ⁄ or Rust?
- Can I use compression through the self-extracting PNGs?
- You can use it, but remember that the zip is as good, or even better in terms of compression than PNGs, so there's no point in doing so.
- Do I have to register somewhere?
- No, you just need to submit your game through a form when it's ready.
- How many games can I submit?
- As many as you want, there are no limitations.
- More questions?
- Send them in via email or social media or post them in the dedicated topic at the HTML5GameDevs forums.
If You have any questions or propositions please feel free to contact us via e-mail: firstname.lastname@example.org.
The other options include visiting our profiles on Twitter or Facebook,
or joining our Slack channel and sending us the private message.